It will disappear and another line will form very close to it, rotating counterclockwise, and the outside hexagons will reverse directions. A line of hexagons will appear which covers the entirety of the central hexagon, rotating clockwise. The grid of hexagons around you will now be rotating clockwise in addition to rotating on the beat. After a while, this will stop happening and the screen will stop scrolling while a hexagon expands from the one in the center. The player must carefully maneuver around in the grid to avoid the flashing hexagons.Īfter a short time, the screen will start scrolling right and the features will disappear from the hexagons - they will now become blank. Whenever this happens, 4 beats later, a large hexagon will appear in the center of it and expand, covering the entire area of that hexagon. This section will consist of the hexagon's center flashing pink. Some have no features.Īfter the screen's moved to the right for a bit, it will start moving down and eventually stop moving right before the second checkpoint. Hexagons may have one of four features on them - spikes on three edges which appear in time with the music, large spikes on three edges which are always active, lines on two edges extended to the center, or walls on three edges. This whole level takes place in a hexagonal grid, so you'll have to dash to get through. After a bit, the screen will start moving to the right, forcing the player to go through the hexagons. The hexagons will now rotate in time with the music. Next, everything but the two central hexagons will appear, and walls will appear on those two, shrinking it a bit. After 5 of these hexagons appear, two hexagons will appear in the center of the two hexagons onscreen, before two more appear rotating around the first one. The walls will come together to make hexagon shapes. Next, some triangles will appear which expand into 3 walls in time with the music. The beginning has some hexagons which appear in time with the music. Layout The following section below may contain SPOILERS! Read at your own risk! The Square can continue completing the rest of the levels in order to rescue the Helicopter or reach the Helicopter if the water is no more. The middle hexagon leads to Spectra, and entering it will play this level.Īfter the level, a triangle should lower the water level below the Helicopter. There are three level selection hexagons that allow the triangles to lower the water level and rescue the Helicopter if all three are completed. To travel there, they need to help the Helicopter out first. In order to rescue their friend, the Big Cube, the Blue Square must reach to the next side of the Industry. To view them, click on the tag on the right. Story Sequence The following section below may contain SPOILERS! Read at your own risk! This level theme is largely based on rotating hexagons.
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